Programming as if People Mattered: Friendly Programs, Software Engineering, and

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Format: Paperback
Language: English Publication Year: 2014
ISBN-13:

9780691607887

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ISBN:

9780691607887

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9780691607887

Programming as if People Mattered: Friendly Programs, Software Engineering, and

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Through a set of lively anecdotes and essays, Nathaniel Borenstein traces the divergence between the fields of software engineering and user-centered software design, and attempts to reconcile the needs of people in both camps. Originally published in 1991. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.

Product Identifiers
Publisher Princeton University Press
ISBN-10 0691607885
ISBN-13 9780691607887
eBay Product ID (ePID) 202527400

Product Key Features
Format Trade Paperback
Publication Year 2014
Language English

Dimensions
Weight 1 Oz
Width 6.5in.
Height 0.4in.
Length 9.6in.

Additional Product Features
Series Volume Number 177
Age Level College Audience
Series Princeton Legacy Library
Copyright Date 2014
Author Nathaniel S. Borenstein
Reviews “A witty look at the foibles of software engineering, based on real examples. . . . This voice of experience offers a good dose of humility to arrogant young programmers.”– American Mathematical Monthly, “The book provides a stimulating read, with a fair sprinkling of controversial opinions from which intelligent readers . . . will draw their own conclusions.” —J. Dodd, Information and Science Technology, “This book’s great glory is the author’s implicit, but pervasive, notion that the human interface extends through software; and that programs are just ways that people tell computers what they should be doing. . . . [A] book filled with points to think about well before you start coding menus or screens.” — UnixWorld, A witty look at the foibles of software engineering, based on real examples. . . . This voice of experience offers a good dose of humility to arrogant young programmers., “A witty look at the foibles of software engineering, based on real examples. . . . This voice of experience offers a good dose of humility to arrogant young programmers.” — American Mathematical Monthly, “The book provides a stimulating read, with a fair sprinkling of controversial opinions from which intelligent readers . . . will draw their own conclusions.”– J. Dodd, Information and Science Technology, “This book is very easy to read, and is so entertaining that it is hard to put down…. An excellent book, and a must-read for software professionals.”– Choice, “The book provides a stimulating read, with a fair sprinkling of controversial opinions from which intelligent readers . . . will draw their own conclusions.” –J. Dodd, Information and Science Technology, “This book is very easy to read, and is so entertaining that it is hard to put down…. An excellent book, and a must-read for software professionals.” — Choice, This book is very easy to read, and is so entertaining that it is hard to put down…. An excellent book, and a must-read for software professionals., This book’s great glory is the author’s implicit, but pervasive, notion that the human interface extends through software; and that programs are just ways that people tell computers what they should be doing. . . . [A] book filled with points to think about well before you start coding menus or screens., The book provides a stimulating read, with a fair sprinkling of controversial opinions from which intelligent readers . . . will draw their own conclusions. —J. Dodd, Information and Science Technology, “This book’s great glory is the author’s implicit, but pervasive, notion that the human interface extends through software; and that programs are just ways that people tell computers what they should be doing. . . . [A] book filled with points to think about well before you start coding menus or screens.”– UnixWorld

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